

Suddenly Lance's random " Like always, the cave at the seashore!" line when I talked to him back at the school is making a lot more sense to me. I found the others hiding out in a cave at the seashore, playing cards. There may be treasures within, plus it's the only way I'll ever find my way back home and I kind of need to do that to continue with the plot. I'll should start inviting myself into random houses then. And the best bit of all of this is that I can walk right through them, so I can't get trapped as they walk around. It's only a small town so there's not many of them around, but there's a weapon salesman going from door to door and kids on a roof playing Red Light, Green Light.

These guys seem much more scripted than typical SNES RPG NPCs though, as they all have their routines that they go through.

I mean the only other thing these people have to live for is the chance to say a line or two of dialogue to me when I talk to them. Though I guess you gotta do something to keep yourself sane when you're stuck as an NPC in a JRPG. This woman picks up the pot, carries it over to the left, puts it down, picks it back up again, and then puts it right back where she found it. I'm sure it's just a crazy coincidence that the G has the same 'diamond and two arrows' shape etched into it as on the Z does on The Legend of Zelda: A Link to the Past's cover art. Oh crap, this is what the US title screen looks like? That is so much better! Once again I've been cursed to endure an inferior logo design due to a cruel and senseless name change. You could also call it Soul Blazer II I suppose if you wanted to confuse people, as it's part of a trilogy of SNES RPGs by Japanese developer Quintet that ended with Terranigma (or Granstream Saga if, like author Douglas Adams, you consider the definition of 'trilogy' to be more of suggestion than a rule).

That's what it's called in Europe and Australia anyway, though you might know it better by the US title: Illusion of Gaia. Well I'm fixing that right now, by taking a look at a classic Super Nintendo game, Illusion of Time. A year back I must have been playing a new Super Nintendo game for the site every other week, but somehow I've managed to avoid writing about one for over seven months straight (aside from like seven screenshots worth of words in my Genocide 2 article) and I don't even know why! I have no idea what happened to all the SNES games this year.
